scrollAbout

triangle-exclamation
wrenchDocschevron-right

Summary

Raven is a ReplicatedFirst client framework. It’s built to make client code harder to access for cheaters. It targets “quick search” 'workflows' used by skids and cheaters.

circle-info

Anything client sided can be hooked and read. Raven adds light security; not true secrecy.

Raven in short

Raven "hides" client logic using a simple method:

  • Cache: Everything is saved (Modules, Packages, ect.) and easily accessible from other scripts

  • Run: Execute scripts the player wants to run from the cache.

  • Destroy: Clean up leftovers and destroy references.

Anti modules

Raven also comes with anti tooling:

  • AntiSaveInstance: Blocks saving the game to extract items/models/scripts.

  • AntiDex: (planned): Targets Dex-style explorers that read services and Instances.

  • AntiError: Kicks on non-whitelisted client errors.

circle-info

AntiDex and Error are planned to be released in later versions, current stability of them is unkown and not fully built.

Storage

Raven includes a fake ReplicatedStorage. It is meant for scripts only. It is not meant for GUIs or viewmodels.

Last updated